
A
D I V I S I O N O F
E K L A V Y A E D U C A T I O N
F O U N D A T I O N
Code :
TLMM002 
Age : 9  11 yrs.

Name: Percentage Cards  1 
Each set contains
a) 22 cards, red colour, having decimal numbers, e.g. 0.40, one side English and one side Gujarati.
b) 22 cards, blue colour, having fractions, e.g. 40/100, one side English and one side Gujarati.
c) 22 cards, green colour, having percentages, e.g. 40%, one side English and one side Gujarati.

Step 1:
The student is asked to separate the 66 cards into 3 piles, colour wise
(RedBlue Green). The student spreads out the 22 red cards on the table,
she then takes the percentage cards (green) and matches on a onetoone
basis with the red cards. Please note that this should be done one card
at a time, that is, one green card is taken, the student searches amongst
the red cards to find its partner, and having found it places it below
the card. If she does not find the partner card, she should be encouraged
to try more (and discouraged from putting that green card on the side and
going ahead with the next green card). 
Step 2:
After the green pile has been matched with the red, the student picks up
the fraction pile (blue) and continues the matching. The game is over when
all 22 sets are matched. 
There is no concept of time limit for this game as the purpose is to
induce the student into a mood of reflective thinking. Even if the student
has not been taught place values in school (e.g. Std 3) it is found that
they can still play this game. At the end of the game if the educator spends
some time with them communicating the concept of percentages, fractions
and decimals, it gets very nicely imprinted in their mind. 
They say that multiplication tables are best memorised by rote and
this is of immense benefit later on. Similarly, certain linkages between
decimal  fraction  percentage are best visualised and imprinted in the
mind. This game helps to achieve such a purpose. 
This game has a second version, Percentage Cards  2 which goes into
the next level of difficulty for e.g. in this game a number is written
as 20/100, but in the next version it is written as 1/5. For e.g. while
here it is written 50/100 there it is written as 1/2 for e.g. while here
the numbers taken are multiples of 5, there random numbers are taken, for
e.g. 0.32. 
Teaching Learning Materials (TLM) can make learning much more
effective and fun in classrooms.

Taleem is an initiative in this direction.

