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  Code : TLM-M-002
Age : 9 - 11 yrs.
  Name: Percentage Cards - 1

Each set contains  
a) 22 cards, red colour, having   decimal numbers, e.g. 0.40, one   side English and one side   Gujarati. 
b) 22 cards, blue colour, having   fractions, e.g. 40/100, one   side English and one side   Gujarati. 
c) 22 cards, green colour, having   percentages, e.g. 40%, one side   English and one side Gujarati.

 
How to use
Step 1:  The student is asked to separate the 66 cards into 3 piles, colour wise (Red-Blue -Green). The student spreads out the 22 red cards on the table, she then takes the percentage cards (green) and matches on a one-to-one basis with the red cards. Please note that this should be done one card at a time, that is, one green card is taken, the student searches amongst the red cards to find its partner, and having found it places it below the card. If she does not find the partner card, she should be encouraged to try more (and discouraged from putting that green card on the side and going ahead with the next green card). 
Step 2:  After the green pile has been matched with the red, the student picks up the fraction pile (blue) and continues the matching. The game is over when all 22 sets are matched.
There is no concept of time limit for this game as the purpose is to induce the student into a mood of reflective thinking. Even if the student has not been taught place values in school (e.g. Std 3) it is found that they can still play this game. At the end of the game if the educator spends some time with them communicating the concept of percentages, fractions and decimals, it gets very nicely imprinted in their mind. 
 
 Development aspects
They say that multiplication tables are best memorised by rote and this is of immense benefit later on. Similarly, certain linkages between decimal - fraction - percentage are best visualised and imprinted in the mind. This game helps to achieve such a purpose.
This game has a second version, Percentage Cards - 2 which goes into the next level of difficulty for e.g. in this game a number is written as 20/100, but in the next version it is written as 1/5. For e.g. while here it is written 50/100 there it is written as 1/2 for e.g. while here the numbers taken are multiples of 5, there random numbers are taken, for e.g. 0.32.
 
Teaching Learning Materials (TLM) can make learning much more effective and fun in classrooms.
Taleem is an initiative in this direction.

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