
A
D I V I S I O N O F
E K L A V Y A E D U C A T I O N
F O U N D A T I O N
Each set
contains
a)22 cards, yellow colour, clock e.g. Diagram showing clock, one side English
and one side Gujarati.
b)22 cards, purple colour, time. e.g. 7:15, one side English and one side Gujarati.
c)22 cards, green colour, time in words.
e.g. QUARTER PAST SEVEN, one side English and one side Gujarati.

Step 1:
The student is asked to separate the 66 cards into 3 piles, colour wise
(Yellow – Purple – Green). The student, spreads out the 22 yellow cards
on the table, she then takes the time in words card (green) and matches
on a onetoone basis with the yellow cards. Please note that this should
be done one card at a time, that is, one green card is taken, the student
searches amongst the yellow cards to find its partner, and having found
it places it below the card. If she does not find the partner card, she
should be encouraged to try more (and discouraged from putting that green
card on the side and going ahead with the next green card). 
Step 2:
After the green pile has been matched with the yellow, the student picks
up the time pile (purple) and continues the matching. The game is over
when all 22 sets are matched. 
There is no concept of time limit for this game as the purpose is to
induce the student into a mood of reflective thinking. At the end of the
game if the educator spends some time with them communicating the concept
of time and it gets nicely imprinted in their mind. 
Time is quantitatively expressed in hours, minutes and seconds. Clock
is a common equipment used to indicate time. This game is based on the
concept of clock and introduces the child to read the clock. 

Children are introduced to the concept of time and reading the clock
through words and symbols used to describe time.

It is done by associating the hands of the clock with the respective
time. The bigger hand denotes hour and the smaller hand denotes minutes.

The number 7:15, for instance, means quarter past seven (i.e. the smaller
hand of the clock is on seven and the bigger hand is on three)

It is important that children link the hands of the clock with the appropriate
value.

Teaching Learning Materials (TLM) can make learning much more
effective and fun in classrooms.

Taleem is an initiative in this direction.

